Michael is a Project Manager with a background in Game Design. Formerly, Michael has worked on various games such as Disney Magic Kingdoms, CSI: Slots, and more. An advocate for the player, catch phrases like “for the players” and “gameplay first” are at the core of Michael’s design philosophies for creating fun and intuitive experiences. He loves to play multiplayer games, especially First Person Shooters, and some of his all-time favourite games are Counter-Strike, Diablo II, and Destiny.